Method
This node warps and image based off of a bump map. The warp is generated by creating a copy of the image with a slight offset and multiplied.
Raw texture |
Processed texture |
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![Raw Guitar Image]() |
![Bump Map Warp]() |
Input Image |
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Example Nodegraph |
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Attributes
Name |
Description |
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Active |
Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Blend Amount |
Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) |
Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) |
Change how the generated effect blends with the parent image alpha. |
Displacement Amount |
How much the warp effect displaces the image. |
Falloff Range |
How far the falloff for the warp reaches. |
Displacement Amount X |
How much the images are displaces along the x axis. |
Displacement Amount Y |
How much the images are displaced along the y axis. |
Affect Channels
Select which of the RGBA colour channels are affected by the effect.
Inputs
Name |
Description |
Typical Node Input |
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Image Node |
The source bump map for the warp. Effect doesn’t function without an input here. |
Image Plane |
Falloff Node |
Add a gradient that controls how far the effect affects the image. |
Gradient 2D |
Outputs
There are no outputs from this node.
Notes
!The processed texture above has been slightly altered from default to show the kind of effect you can get with this node. By default, no change will be made to the node until you change some of the nodes attributes.