Method
This node generates a light beam, visually similar to what is achieved when Scattering Intensity is used on a Light node, but without needing to add a light to the scene or enable Deferred Rendering.
*This does not emit light, will not affect surfaces adjacent to it or cast shadows.
Example |
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Nodegraph Example |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Mode |
Change the shape of the light.
- Sphere, Light is emitted from a sphere.
- Cone, Light is emitted from a cone.
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Brightness |
How bright the light is. |
Max Brightness |
Maximum brightness the light can reach. |
Colour |
Change the colour of the light. |
Cone Angle |
Change the angular area of light emitted from the light. Only functions with “Cone” selected in the Mode attribute. |
Sort Bias |
Biases the draw order of the beam against other transparent items in the scene. |
Depth Test Enabled |
The scattered light is depth tested against objects in the scene. |
Use Geometric Bounds |
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Dither Enabled |
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Inputs
“Default Material” won’t always appear under this name, as it will always take the name of the imported objects material.
Name |
Description |
Typical Node Input |
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Colour Ramp |
Allows a Colour Ramp to be connected to define the colour of the beam. |
Colour Ramp |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Outputs
The outputs section for this node is currently being worked on.