Method
This node applies a tilt shift effect to the image by blurring the top and bottom parts of the image, while keeping the center plane in focus.
*Requires a Gradient 2D input to run.
Raw texture |
Processed texture |
Modified texture |
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![Raw Guitar Image]() |
![Tilt Shift]() |
![Tilt Shift]() |
Example Nodegraph |
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Attributes
Name |
Description |
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Active |
Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Blend Amount |
Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) |
Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) |
Change how the generated effect blends with the parent image alpha. |
Mode |
How the tilt shift blurs the image.
- Blur, the image is simply blurred.
- Sprites, the image is blurred, and points are blurred with a sprite.
- Show Gradients Only, shows the gradient input.
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Blur Size |
The size of the blur. |
Max Sprite Size |
Limit the maximum size the blurring sprite will go to. |
Colour Difference Threshold |
Limits where tilt shift will be applied based on differences on differences in colour value. |
Sprite Texture |
Input an image texture to be blur the parent. |
Apply To Opaque Objects Only |
Apply only to objects with alpha values of 1. |
Affect Channels
Select which of the RGBA colour channels are affected by the effect.
Inputs
Name |
Description |
Typical Node Input |
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Gradient Node |
Controls the gradient of the tilt shift effect. |
Gradient 2D |
Active |
Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Envelope Modifier |
Outputs
Connected nodes will be forced to generate after the tilt shift is applied.