Method
This node shades particles using a shadowing function from the point of view of a Light Node connected to the Light Node input. The shadow effect takes into account transparency of particles, so light will appear to be partially absorbed by particles rather than completely blocked by them. The Particle Alpha parameter is used to scale the transparency of the particles when calculating the shadow effect. The Particle Use Amount parameter is used to reduce the number of particles used for generating the shadow, which may also increase performance.
This node is only effective if a light is connected to the Light Node input. The light node must be a spot light.
Example |
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Attributes
Name | Description |
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Particle Size | Edit the size of the particles once they are rendered. |
Particle Alpha | Control the alpha value for each particle. |
Particle Use Amount | Percentage of particles that can be used by the node. |
Inputs
Name | Description | Typical Node Input |
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Light Node | Control which light nodes affect the node. | Light |
Affected Emitters | Choose which emitters can be affected by the affector. | Primitive Emitter |
Transform Modifier | Links all transform properties to the input node. | Null |
Target Node | Always faces the x-axis towards the inputs anchor point. | Null |
Local Transform Override | Override the transformation values of the node, relative to its parent. | Null |
Outputs
The outputs section for this node is currently being worked on.