Method
This node applies a key frame animated colour to individual particles. Any animated keys of the Colour attribute are offset by the start time of each particle and then evaluated. This allows an arbitrary animation to be used to control the colour of particles.
Example |
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![Keyed Colour]() |
Attributes
Name |
Description |
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Colour |
Change the colour of the particles as they spawn. |
Mode |
The way in which the time is generated when evaluating the Colour attribute’s animation.
- Particle Time, the time since birth of the particle is used.
- Particle Life, the remaining life of the particle is used.
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Blend Mode |
Choose how the particle colours blend to the source colours |
Inputs
Name |
Description |
Typical Node Input |
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Affected Emitters |
Choose which emitters can be affected by the affector. |
Primitive Emitter |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
The outputs section for this node is currently being worked on.