Method
This node shades particles by the density of particles in a given area of space. More particles close together results in a brighter shading result. The node uses a bounding box connected to the Bounds Node input to define the area of space that it considers. The area of space sampled per particle to determine density depends on this bounding box: it is segmented discretely, so a larger bounding box will cause a larger area per particle to be tested.
Example |
---|
![Density Shading]() |
Attributes
Name |
Description |
---|
Density Scale |
Scales the density result before using it to calculate a shading value. |
Inputs
Name |
Description |
Typical Node Input |
---|
Bounds Node |
The bounding box of the space considered by the node. |
Bounding Box |
Affected Emitters |
Choose which emitters can be affected by the affector. |
Primitive Emitter |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
The outputs section for this node is currently being worked on.