Line Connection Renderer
Renders lines between nearby particles.

This node renders lines between pairs of nearby particles, giving the impression of a mesh-like structure. The connection pairs are determined by locating particles that are near to each other using a spatial grid. This grid may be scaled by connecting a node to the Bounding Box input, changing the spawning behaviour and potentially affecting performance. Once connected, particles remain joined by a line for a period of time unless one of the particles dies.
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Particle Alpha | Change the alpha value for the particles. |
| Luminance Randomness | Control how much randomness is in the luminance of the rendered particles. |
| Sort Key Value | Biases the depth-based render order, to force the particle system to be drawn before or after other objects in the scene. |
| Depth Bias | Offsets particles in depth so they are closer or further away from the camera, changing the point at which they intersect with the rest of the scene. |
| Distance Threshold | Maximum distance a line can be drawn at. |
| Min Distance | Maximum distance a line can be drawn at. |
| Particle Use Amount | Percentage of particles that can be used by the node. |
| Line Thickness | Edit the thickness of the line rendered. Only functions if “Use Thick Lines” is enabled. |
| Depth Of Field Amount | How much depth of field effects the particles. |
| Line Connection Lifetime | Length of time a line between two points can exist. |
| Affected Radius | The radius of the area of space within which connections may be generated. |
| Max X Difference | The maximum separation of particles in the X axis that can be connected. |
| Max Y Difference | The maximum separation of particles in the Y axis that can be connected. |
| Max Z Difference | The maximum separation of particles in the Z axis that can be connected. |
| Cast Shadows | Control whether shadows are cast. |
| Sort Particles | Toggle whether the particles are sorted by depth from camera from back to front before rendering, enabling transparent particles to be rendered correctly. |
| Blend Mode | Edit the blend mode used for the particles. See Blend Modes for details. |
| Use Thick Lines | Toggle whether the lines have 3D thickness, or not. |
| Max Lines Per Particle | Maximum number of lines that can be drawn from each particle. |
| Name | Description | Typical Input |
|---|---|---|
| Bounding Box | Limit the area for which shadow casting will be calculated. | Bounding Box |
| Affected Centre Position | Controls the centre position of a radial area of space where the connections may be generated. | Null |
| Rendered Emitters | Specify which emitters are rendered using this renderer. By default, all emitters connected to the same particle root as the renderer are rendered. | Primitive Emitter |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |