Rendering nodes visualise the particles by spawning images, meshes or trails. Multiple rendering nodes may be connected to the same particle system, allowing the same particles to be rendered in multiple different ways at once.

Any Rendering nodes need to be connected to a Particle Root node directly or indirectly, and they will only render particles within that particle system. If a Rendering node is connected to a Particle Emitter it will render only the particles spawned from that emitter.


Blob Renderer Dot Matrix Renderer Geometry Connections Renderer Line Connection Renderer Line Renderer
Mesh Renderer Point Renderer Render Particles To Surfaces Trail Renderer Volume Renderer