The State Machine State acts as a parent to a set of child nodes. When the state is active, the child nodes will be executed / rendered.
This node should be parented to a State Machine node.
The state can have one or multiple State Machine Events connected to it’s Incoming Events input that will trigger transitions INTO this state.
The state can have one or multiple State Machine Events connected to it’s output that will trigger transitions OUT OF this state.
See State Machine node for more details.
There are no attributes for this node.
|Name||Description||Typical Node Input|
|Incoming Events||These are the events (triggers) that will allow the transition from the previous state into this state.||State Machine Event|
The output of this node is to be a parent for child nodes that will only be executed / rendered when this state is active. The output is also connected to State Machine Events that are responsible for triggering transitions OUT OF this state.