Method
Adds volumetric lighting into the scene.
*A great way of adding atmospheric fog to your scene.
Example |
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Nodegraph Example |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Sample Density |
the quantity of volumetric lighting in the scene. |
Max Depth Range |
Maximum distance the volumetric lighting will be scattered. |
Uniform Scattering |
How strong the light scattering is from lights in the scene. |
Shadow Noise |
How much noise is breaking the shadow. |
Smokiness |
the opacity of smoke withing the lights |
Smoke Scale |
The range of the smoke texture within the lights. |
Num Depth Slices |
How many slices of the light field is shown. This is internally limited to 512. |
Inputs
Name |
Description |
Typical Node Input |
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Affecting Lights |
Select which lights are to be used by the volumetric system. With nothing connected, they will all be used. |
Light |
Excluded Lights |
Select which lights are to be ignored by the volumetric system. |
Light |
Outputs
The outputs section for this node is currently being worked on.