Method
Generate screen space reflections (SSR) for objects in the scene. To see this function, “Reflections” must be enabled in the objects material node or section.
! The material nodes Roughness attribute defines the clarity of the reflections, with larger values being both more blurry and less efficient to process.
*Link an environment map into the SSR to control it in the reflections.
Example |
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The spheres shown from a low to a high roughness. |
Nodegraph Example |
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Attributes
Name |
Description |
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Minimum View Angle |
Reduces the angle of reflection on objects in the scene. |
Step Size |
Distance refection are sampled at. |
Envmap Brightness |
How bright the output environment map is. |
Blur Samples |
Number of samples taken to improve SSR accuracy. |
Use Normals For Restriction |
Add normal information to the SSR. |
Animate Noise |
Add animated noise to the SSR. |
Inputs
Name |
Description |
Typical Node Input |
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Environment Map |
Environment map can be controlled using SSR |
Environment Map |
Affected Objects |
Select which nodes will be affected by the reflections. |
3D Object |
Active |
Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Envelope Modifier |
Outputs
The outputs section for this node is currently being worked on.