Creates dynamic reflections of other objects in the scene, by rendering them from specific points within the scene.
A Point Cache may optionally be used to allow the reflection images to be generated more efficiently when there are a large number of probes to process.
Note that the materials that should show the reflection need to have its Reflections property enabled.
Here the teapot is reflecting the coloured and textured walls via the Probe Lighting node.
|Position X||Move its position along the x-axis in local space.|
|Position Y||Move its position along the y-axis in local space.|
|Position Z||Move its position along the z-axis in local space.|
|Rotation Heading||Rotate the object about the y-axis.|
|Rotation Pitch||Rotate the object about the x-axis.|
|Rotation Bank||Rotate the object about the z-axis.|
|Scale X||Scale along the x-axis.|
|Scale Y||Scale along the y-axis.|
|Scale Z||Scale along the z-axis.|
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
|Brightness||The brightness of the reflections.|
|Map Size||The size of the generated probe reflection image in pixels, for each probe.|
|Num Renders Per Frame||The number of probes to process each frame, allowing a full update to be spread across multiple frames so that each individual frame can render in less time.|
|Dynamic||When this is set on, the probes are continuously re-generated. When it is set off then the last-generated probe set is used. Setting this off can improve performance.|
|Show Probes|| Show the probe images that have been generated as textured spheres.
|Probe Display Radius||When probes are being shown, this property can be used to set their radius.|
|Name||Description||Typical Node Input|
|Affected Objects||Choose which nodes are affected by the light node. by default, all are affected.||3D Object|
|Point Cache||An optional pointcache to use when generating the probe images.||Point Cache|
The outputs section for this node is currently being worked on.