Method
Add a light that affects all surfaces in the scene with a base ambient light level.
*This is a great tool for adding light to dark and shadowed areas.
Example |
---|
![]() |
Nodegraph Example |
---|
![]() |
Transform
Name |
Description |
---|
Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
---|
Colour |
The colour of the light. |
Brightness |
How bright the light is. |
Scattering Intensity |
How much the light is scattered in the scene, creating a bright area around the light. |
Falloff Mode |
Change how the light falloff is calculated.
- Inner / Outer Radius (Legacy), light falloff is calculated between the inner and outer radii.
- Inv-Squared Distance (Physical), the light falloff is calculated based on a physically accurate system.
|
Inner Attenuation Distance |
Inner distance within which the light remains at full strength |
Attenuation Distance |
Maximum distance the light reaches. |
Falloff Power |
Change how strong the falloff for the light is between the Inner Attenuation Distance and the Attenuation Distance. |
Show Light Cone |
Show a cone in the scene to represent the lights current position and rotation. |
Inputs
Name |
Description |
Typical Node Input |
---|
Projection Image |
Add in an image to be projected by the light. |
Video Loader |
Affected Nodes |
Choose which nodes are affected by the light node. by default, all are affected. |
3D Object |
Texture Projection Node |
Connect a node from which to project the image from. Only functions if an image is being projected from the light. |
Null |
Multi-Source Controller |
Depreciated feature. |
|
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
The outputs section for this node is currently being worked on.