Method
This node creates a spline that follows the position of a node in the scene. At each frame update, a new point is added to the spline.
Transform
Name | Description |
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Position X | Move its position along the x-axis in local space. |
Position Y | Move its position along the y-axis in local space. |
Position Z | Move its position along the z-axis in local space. |
Rotation Heading | Rotate the object about the y-axis. |
Rotation Pitch | Rotate the object about the x-axis. |
Rotation Bank | Rotate the object about the z-axis. |
Scale X | Scale along the x-axis. |
Scale Y | Scale along the y-axis. |
Scale Z | Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name | Description |
---|---|
Update Time Mode | How the generated spline updates with relation to the time code.
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Visualisation
Name | Description |
---|---|
Show Spline | Show the new spline in the scene. |
Materials
See Materials.
Inputs
Name | Description | Typical Node Input |
---|---|---|
Spline Sources | Spline nodes used to draw the extrusion along. | Spline |
Material | Override the default material with another material. | Material |
Transform Modifier | Links all transform properties to the input node. | Null |
Target Node | Always faces the x-axis towards the inputs anchor point. | Null |
Local Transform Override | Override the transformation values of the node, relative to its parent. | Null |
Outputs
This node outputs a spline which can be used to as an input into other nodes which use splines to generate new effects.