The Geometry Exporter node allows sequences, or single frames, of geometry to be exported as OBJs. The source object should be attached to the Geometry input of the Geometry Exporter node. All types of geometry source can be exported.
The node is analogous to a Video Exporter node: it only executes when video export is running, not during regular real-time execution. Therefore to use it either use File -> Export Video or add the layer to the Render Queue.
The frame rate of the export, if animated, is taken from the frame rate of the video export. Multiple Geometry Exporter nodes can be executed from within a single layer at once.
To export multiple pieces of geometry in a single OBJ, first, combine them into one using a Combine Geometry node and then link that to the Geometry Exporter.
|Export Properties||Opens a dialog enabling the export properties to be edited.|
|Filename||The base path and filename of the OBJ/OBJ sequence to be saved.|
|Export Animation Sequence||Exports an OBJ per frame if enabled, or a single OBJ for the first frame if disabled.|
|Name||Description||Typical Node Input|
|Geometry||The geometry source to be exported.||3D Objects, Procedural Meshes, Kinect Meshes|
There are no outputs from this node.