Method
This node allows a black and white mask to be sketched by clicking and dragging with the left most button in the viewport. When the right button is pressed the mask is cleared.
Attributes
Name | Description |
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Active | Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Preview In Viewport | Preview the effect blended with alpha in the viewport. |
Preview Alpha In Viewport | Preview the alpha values in the viewport. |
Width | The resolution of the effect along its width. |
Height | The resolution of the effect along its height. |
Update Time Mode | Change how the effect is generated with respect to the scene’s timecode.
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Static Image (Process Only Once) | Only process the image once, making a more efficient scene. Animated Post-FX nodes will not function with this enabled. |
Rendering
Name | Description |
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Colour | Add a colour filter over the image. |
Blend Amount | The amount the generator is blended with the output. |
Blend Mode | Choose how the image blends with the scene. See Blend Modes for details. |
Contours
Contains an array of all the points included to create the mask, for internal use.
Inputs
Name | Description | Typical Node Input |
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Colour Ramp | Specifies a range of colours the generator can use. | Colour Ramp |
Transform Modifier | Links all transform properties to the input node. | Null |
Target Node | Always faces the x-axis towards the inputs anchor point. | Null |
Local Transform Override | Override the transformation values of the node, relative to its parent. | Null |
Outputs
Can be connected to any node which requires an image input.