Method
Applies a curl noise function to the movement vectors of a field.
Example |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Fluid Simulation Speed |
Controls the speed of the fluid simulation. |
Curl Noise Amount |
The scale of the velocity being applied to the voxels in the field. |
Noise Size |
Change the size of the generated curl noise. |
Normalise Noise Parameters |
The curl noise is normalised so that the vector velocities do not overlap with other voxels. |
Radius |
The radius of the curl noise – the tightness of the curls. |
Randomness |
The randomness of the affector. |
Inputs
Name |
Description |
Typical Node Input |
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Velocity Transform |
Scale the resulting velocities from the curl noise to exaggerate along certain vectors. |
Velocity Affector |
Mask Node |
Masks the areas in which the affector won't apply. |
Image Plane |
Affected Emitters |
Emitters that are affected by the noise affector. By default, all emitters in the field system are affected. |
Primitive Emitter |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
This node primarily outputs its transformation values to its children. Otherwise, it has no useable outputs.