This node deforms a mesh using the waveform of an audio file or a live captured audio input.
Toggle which transform channels should be inherited. By default, all are on.
Name |
Description |
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Blend Amount |
How much the deformer affects the mesh. |
Subdivision Order |
Toggle whether the deformer is added before or after the object is subdivided. |
Subdivision Level |
The subdivision level at which the deformer is applied. |
Weightmap |
Use a weight map to determine where the deformer is more or less effective. |
Vertex Source Mode |
How vertexes are selected to be used by the deformer.
- Vertex Positions, Vertexes are chosen based on their positions in the scene.
- Chunks, Vertexes are chosen based on the enclosed section of the mesh they are used.
|
Deformer Transform Space |
Select which transform space should be used to calculate the deformations.
- Local, Deformations are calculated in the Local Space of the object.
- World, Deformations are calculated in the World Space of the scene.
|
Update Time Mode |
How the deformer updates with relation to the time code.
- Locked To Timecode, The deformer deformations are locked to the time code and the same time will always yield the same deformations.
- Running / Looping, The deformer deformations are disconnected from the time code and will loop seamlessly at the end of the layer.
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Sound |
Sound file used to drive the effect. |
Channel |
Which audio channel is used. |
Frequency Band |
Sets the Band EQ to one of the given presets. |
Band EQ |
Selects and weights the frequency bands to be used from the sound file. |
Time Offset |
Offset the time the clones are modified from the time the waveform is at. |
Change Threshold |
Changes the threshold for what counts toward the effect. |
Attack |
Controls the initial time between the current values to the peak. |
Decay |
Controls the time between the peak to the sustain level. |
Min Value |
Acts as a minimum threshold for extracting a range of values from the waveform. |
Max Value |
Acts as a maximum threshold for extracting a range of values from the waveform. |
Max Clamp |
A maximum value which values will be clamped if they go above. |
Spikiness |
Accentuates peaks in the waveform so they are sharper. |
Scale |
How much the output values are scaled. |
Smoothness |
How much smoothing is applied between differing values. |
FFT Sample Scale |
Scale the size of the waveform as it is applied. |
Waveform |
Visualises the waveform of of the sound. |
Radial |
The deformation is spread out radially around the Y axis of the deformer. |
Displacement Amount |
How much the deformer displaces the original mesh. |
Noise Amount |
The amount of noise that is applied to the deformer. |
Max Displacement |
Maximum distance the deformer can displace the mesh. |
Displacement Direction |
Change which direction the deformer displaces the objects mesh.
- Normal, The mesh will be displaced in the direction of the vertex normal’s.
- Spherical, The mesh will be displaced in a spherical direction from the objects origin.
- Planar, all vertexes are displaced in the same direction.
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Name |
Description |
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Falloff Enabled |
Enable falloff from the position of the deformer. |
Falloff Shape |
Select which shape to use to draw falloff from.
- Sphere, Falloff is drawn outward from a central point, forming a spherical falloff.
- Cylinder – X/Y/Z, Falloff is drawn outward from a line, forming a cylindrical falloff.
- Plane – X/Y/Z, Falloff is drawn outward from a plane.
|
Falloff Range |
Limits the range the deformer is effective at. |
Falloff Inner Range |
The inner range from which the falloff is calculated from. |
Falloff Curve Power |
How quickly the falloff drops to 0 at the outer falloff. |
Invert Falloff |
Invert the direction of the falloff. |
Falloff Curve |
Visualises the falloff curve, from being completely in effective to not at all. |
There are no outputs from this node.