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Feature Tracking

Nodes » Video Processing » Feature Tracking

Method Feature tracking nodes detect and track features in an image. These nodes are currently under development, so your mileage may vary. Can be applied to all the same nodes as the Video Processing group.

Video Processing

Nodes » Video Processing

Method Video processing nodes control video post-fx in the scene. Video Processing nodes can be parented to these nodes, and will output an effect. Render To Texture All Video Processing Nodes (although you will mostly use Video Source and Video Null) Aside…

Video Feature Emitter

Nodes » Particles » Emitters » Video Feature Emitter

Method This node emits particles from an image or video by extracting feature points from the image or video frame. The image or video may be set directly using the Image attribute, or taken from a node connected via the Video Node attribute. Features are extracted by…

Face Tracker

Nodes » Video Processing » Feature Tracking » Face Tracker

Method This node searches the supplied image or video for faces. if a face is found, a mesh is generated then tracked along with the image. Example Image Example Nodegraph CPU Tracking Face tracking using this…

Depth Processing

Nodes » Video Processing » Depth Processing

Method Depth Processing nodes generate and change depth data using various techniques. Can be applied to all the same nodes as the Video Processing group. Luminance From Depth

Image Processing

Nodes » Post-FX » Image Processing

Method These nodes analyse and modify the image with different effects. Image Processing nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Gallery Auto Key Colour Mask Bit Crush …

Image Processing

Nodes » Video Processing » Image Processing

Method These nodes analyse and modify the image with different effects. Can be applied to all the same nodes as the Video Processing group. Unlike Post-FX nodes (many of which are shared with these nodes), these do not affect the parent with the effect and instead…

Motion Processing

Nodes » Video Processing » Motion Processing

Method These nodes analyse a video for movement, and give outputs based on that movement. Can be applied to all the same nodes as the Video Processing group.

Colour Processing

Nodes » Post-FX » Colour Processing

Method Colour Processing nodes are used to modify the colours in an image. Colour Processing nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Gallery Apply Colour LUT Colour Grading…

Video Clip

Nodes » Video Processing » Input Output » Video Clip

Method This node is an alternative source for an imported video or image source from the resources window. It is also used to have multiple time segments by splitting it up within the timeline window. Attributes Name Description Preview In…

Video Null

Nodes » Video Processing » Video Null

Method Creates a copy of the upstream video node, which can then be modified/effected without affecting the original. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. …

Hardware Tracking Camera

Nodes » Cameras » Hardware Tracking Camera

Method Hardware Tracking Camera receives data from external camera tracking systems and currently supports the NCAM system. Camera Frustum data is received from the tracking system (Position, Rotation, Field of View) and updates the camera in real time. Set up the…

Video Capture

Devices & Protocols » Video Capture

Video In Window Capture Methods There are multiple ways to bring video capture data into Notch, depending on your scenario. Notch Builder / Playback: Using DirectShow / MediaFoundation compatible capture cards. Embedded in Media Server: The…

Exporting Video

User Interface » Exporting Video

Method This is the dialogue window for exporting a video from Notch. !If you’re exporting a slow scene with heavy render settings, we strongly recommend you turn off your computer’s sleep-wake settings, as this can interrupt the rendering…

Video Loader

Nodes » Video Processing » Input Output » Video Loader

Method This node is the source for an imported video or image source from the resources window. Images or videos brought into the scene will by default use this node. Attributes Name Description Preview In Viewport Preview the effect…

Video Exporter

Nodes » Post-FX » Image Processing » Video Exporter

Method This node captures the video from the view port and exports to a chosen directory. It is important to note that even if this node is attached to multiple Camera’s, it will only run if that Camera is being used in the scene. To render multiple…

Speed Tracking Modifier

Nodes » Modifiers » Speed Tracking Modifier

Method This node calculates the rate of movement of the source node, connected via the “Tracked Node” input, and outputs it as a value. Attributes Name Description Scale The scale/range of the modifier Smoothing…

Face Tracking Deformer

Nodes » Deformers » Face Tracking Deformer

Method This node uses the vertex data from a tracked face found by the Face Tracker node to override the vertex positions of the 3D object node the deformer is attached to – if that 3D object conforms to the structure of the geometry generated by the face…

Face Tracking Geometry

Nodes » Geometry » Face Tracking Geometry

Method This node generates a 2D mesh using the predefined structure of the geometry generated by the Face Tracker node: 68 vertices linked as triangles with texture coordinates. It takes as input a Face Tracker node, which is required for the node to render anything.…

Rendered Video Source

Nodes » Video Processing » Input Output » Rendered Video Source

Method Output the rendered image from a Render Layer node for other nodes to use. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. Preview RGB In Viewport Preview the…

Video Motion Blur

Nodes » Video Processing » Motion Processing » Video Motion Blur

Method This node applies a motion blur using motion vectors generated from an input Optical Flow node. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. Preview RGB In…

Video In Source

Nodes » Video Processing » Input Output » Video In Source

Method Use input from a video capture source (DirectShow / Media Foundation). See Video Capture for further details. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. …

Video Sampler Modifier

Nodes » Modifiers » Video Sampler Modifier

Method This node outputs a value based the luminescence values of specific pixels from a video input. Example Nodegraph Attributes Name Description Sample Location U Point along the U axis that is sampled.…

Video NDI Source

Nodes » Video Processing » Input Output » Video NDI Source

Method Use input from an NDI IP video stream. See NDI topic for step by step instructions on how to use NDI in Notch. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. …

Supported Video Codecs

FAQ » Supported Video Codecs

Notch supports a wide range of codecs. Some are handled natively and can be played back without modification. Others will be automatically transcoded to NotchLC on import. The list of video codecs with native support:…

Transform Array

Nodes » Interactive » Array Sources » Transform Array

Method This node is used to create an Array of ‘points’ from various other internal Notch sources. Specifically: Point Source Effect Sets of Nulls Multiple Null nodes can be attached to the Point Source input to create an array…

Kinect Setup

Devices & Protocols » Kinect Setup

Introduction Notch can read both RGB and Depth data from both the Kinect 1, Kinect 2 and Kinect 4 depth sensors. You can use this data in a whole variety of ways, from generating meshes, emitting particles, generating fields, and using the depth and colour images in…

Parent To Vertex

Nodes » Nodes » Parent To Vertex

Method This node parents a child node to follow the transformation values of the selected vertex, particle or point – allowing nodes to be attached to the motion & transform of particles, points or blobs. This node can be applied directly to these nodes. 3D…

Array Sources

Nodes » Interactive » Array Sources

Method These nodes act as sources for Array data. Arrays are used to instance multiple other nodes on the basis of an array of ‘points’. A ‘point’ holds the following data: Position, Scale, Rotation Colour A persistent ID Age since…

Input Output

Nodes » Video Processing » Input Output

Method These nodes control where video is imported from, and where video is output to. Can be applied to all the same nodes as the Video Processing group.

Nodes

Nodes

This is the Notch node reference. Notch node types: Cameras: Cameras define the point of view, perspective and aspect from which the scene is rendered. Cloning: Cloners instantiate multiple copies of geometry nodes – such as 3D Objects, Text Nodes and Shape…

Post-FX

Nodes » Post-FX

Method Post-FX nodes are mostly effects added onto an image, after the scene is rendered. These can vary from Colour Correction to FXAA antialiasing, and are generally used to enhance an image. The order of operations are decided based on the Y value of the node in…

Location & Specs

Techniques » Virtual Production » Location & Specs

Location considerations Despite the production being ‘virtual’ the same rules of physical production apply and have an on flow effect to the content creation process. As a 3D artist, understanding the constraints of the physical space, the lenses and…

Integration & Control

Techniques » Virtual Production » Integration & Control

Introduction Virtual productions, aren’t purely virtual. They contain a whole range of upstream and downstream systems from camera tracking systems, to lighting to media servers, to control surfaces. Notch provides are whole range of methods for integrating…

Auto Key Colour Mask

Nodes » Post-FX » Image Processing » Auto Key Colour Mask

Method This node automatically creates a keyed mask for a video. Raw texture Processed texture Retouched texture Example Nodegraph Attributes Name Description Active …

Node Hierarchies

Node Hierarchies

Data Flow Nodes are connected in a parent / child hierarchy. This is first and foremost a transform hierarchy: parent transformations are applied to the child, composited with the child’s own transformation – so the parent moves the child with itself. The…

Image File Loader

Nodes » Video Processing » Input Output » Image File Loader

Method This node loads an image from disk based on a specified filename. The image is loaded when the filename changes. This node is typically controlled via Javascript, external input or an RSS feed. The image file is loaded in line with other processing so may…

Modifiers

Nodes » Modifiers

Method Modifier nodes modify the attributes in other nodes. Modifiers can be applied to almost any attribute of a node, simply double click a node in the nodegraph to see its attribute list, and connect a valid modifier to the square next to the attribute. If an…

Antialiasing Methods

Techniques » Antialiasing Methods

There’s a number of antialiasing techniques available in Notch. They all attempt to antialias your render, but all of them cope better or worse with different rendering situations and all have different trade-offs. They can be used together, but often it…

Particles

Nodes » Procedural » Generators » Particles

Method Generates a shape based on the positions and movement of particles from a particle system. Example Example Nodegraph Attributes Name Description Particle Size Size of the…

Exposable Camera

Nodes » Cameras » Exposable Camera

Method This camera is designed to be controlled directly by a media server when running as a block. This is useful for use with Augmented Reality camera tracking setups, where the media server is receiving the camera tracking data. *See this video to see this feature…

Particle Bounding Box

Nodes » Particles » Particle Bounding Box

Method This node generates a bounding box around the positions of the particles in the connected Particle Root Node. This is typically used for nodes which work on a limited bounding region such as Field Nodes which need to track a particle simulation that has an…

Optical Flow

Nodes » Video Processing » Motion Processing » Optical Flow

Method This node attempts to analyse an image and visualise the movement of objects in the scene, using different techniques depending on the mode selected. Attributes Name Description Preview In Viewport Preview the effect blended with…

Render To Texture

Nodes » Nodes » Render To Texture

Method This node renders all its child nodes and their sub-trees to a separate off-screen texture / precomposition. This texture may then be applied anywhere that takes an image or video node as input: materials, video nodes, Image2D nodes, Image Planes and so on.…

Using Notch in disguise (formerly d3)

Media Servers » Using Notch in disguise (formerly d3)

disguise has had native Notch playback support from r14.1. Features supported Pass textures/video from disguise to Notch (e.g. SDI capture) Pass textures/video out of Notch into disguise (the resulting output) Control properties exposed in the Notch…

Notch 0.9.23 Release Notes

Release Notes » Notch 0.9.23 Release Notes

0.9.23.180 (14th patch release, 16th February 2021): Important The NVIDIA Face Tracking files are no longer shipped with Notch. To use this feature please follow the instructions here. Changed the behaviour of nodes in the Timeline. Now, if the time code is…

Intel Realsense 2.0 Camera Setup

Devices & Protocols » Intel Realsense 2.0 Camera Setup

Introduction Just like the Kinect, the Intel RealSense can be used to with Notch in a number of ways, such as generating meshes, emitting particles, generating fields, and using the depth and color images in video processing chains. !The suitability of RealSense for…

Depth Camera / Kinect Source

Nodes » Video Processing » Input Output » Depth Camera / Kinect Source

Method This node is used to read colour and depth data from a Kinect Or RealSense camera. This node carries both colour and depth information. Post Effect nodes and Video Processing nodes attached to this node will operate on the colour data only, unless specifically…

Pyroclastic Displacement

Nodes » Procedural » Displacement » Pyroclastic Displacement

Method Applies a noise-based deformation to a procedural. The noise is form of a dense fusion of blobs. Example Example Nodegraph Transform Name Description Position X Move its…

Point Lights From Vertices

Nodes » Lighting » Point Lights From Vertices

Method Add Lights into the scene at the vertices of a mesh. !This node has a maximum point input of 128, so any more particles and the lights will Begin to flash as the pick different vertices on each re-render. Example Example…

Displacement Deformer

Nodes » Deformers » Displacement Deformer

Method This node displaces the vertices of a mesh using noise, fractal noise, a grid, an input image or a video node. Example Example Bin Example Project Transform Name Description Position X …

Area Lights From Polygons

Nodes » Lighting » Area Lights From Polygons

Method This node emits light from a polygonal mesh. All polys must be rectangular. The light is emitted based on quads, so tri-gons or n-gons will not calculate properly. A maximum of 128 polys is allowed. Lights are generated per poly, so if you tessellate to…

Multiplex Sources

Nodes » Video Processing » Input Output » Multiplex Sources

Method This node takes multiple video inputs and outputs a single video based on the Source Index attribute. All connected video nodes are treated as active, even if they are not currently being used. Attributes Name Description Preview In…

Image Tile File Loader

Nodes » Video Processing » Input Output » Image Tile File Loader

Method This node loads a series of images from disk based on a specified path, and puts them in tiles inside a single large texture, who’s resolution is defined by the Width and Height parameters. This texture can be used with materials on 3D geometry nodes,…

Depth Of Field

Nodes » Post-FX » Blur » Depth Of Field

Method This node renders a depth of field blur effect on the 3D scene based on the distance of each pixel from the camera. This attempts to simulate the behaviour of the focus effects of a real camera lens, whereby there is a point of focus and then areas in front and…

Image 2D Equirectangular

Nodes » Nodes » Image 2D Equirectangular

Method This node warps a cube map – supplied as six individual images/videos, one per face – into an equirectangular image in 2D space on top of the rendered scene, with no respect paid to the 3D camera, viewport or objects within it. This is useful for…

Screen Projection

Nodes » Nodes » Screen Projection

Method This node reprojects the main render onto a quad in 3D space, then outputs the result into the UV space of that quad. This allows content to be rendered from the point of view of a camera and reprojected onto a quad that represents an LED screen, then producing…

NDI

Devices & Protocols » NDI

What is NDI? NDI is an IP video streaming protocol developed by NewTek. Notch accepts NDI sources into the nodegraph via the Video NDI Source node. Receiving an NDI stream *To test/experiment with NDI we recommend utilising the Newtek NDI Tools pack to test your…

NotchLC Plugin for Adobe CC

NotchLC » NotchLC Plugin for Adobe CC

Introduction The Adobe CC plugin provides NotchLC import and export capabilities to Adobe After Effects, Premiere and Media Encoder for the `.mov` container format. It is available on both PC and Mac. Encoding and decoding is GPU accelerated as long as a DirectX11…

Using VR Controllers For XR

FAQ » Using VR Controllers For XR

With the growing demands for XR, many are looking to use the controllers of a VR headset to assist in building scenes and setting up shots for extended reality. This is easy to set up in Notch – all you need to do is connect a Camera as a child…

Image Emitter

Nodes » Particles » Emitters » Image Emitter

Method This node emits particles from an image or video. It can make use of motion vectors to make particles track the motion of a video once emitted. The image or video may be set directly using the Image attribute, or taken from a node connected via the Video Node…

Composite Sources

Nodes » Video Processing » Image Processing » Composite Sources

Method Composite two image sources to one image. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. Preview RGB In Viewport Preview the RGB values in the viewport.…

Frame Delay Frame

Nodes » Video Processing » Image Processing » Frame Delay Frame

Method This node delays the image played by a specified frame amount, based on an input frame delay node. Requires a Frame Delay input to function, with a “num frame delay” larger than this nodes frame index value. Attributes Name…

Raycast Lighting

Nodes » Video Processing » Image Processing » Raycast Lighting

Method This node uses a light from the scene to light the image. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. Preview Alpha In Viewport Preview the alpha values in…

Resize

Nodes » Video Processing » Image Processing » Resize

Method This node resizes an Image. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. Preview RGB In Viewport Preview the RGB values in the viewport. Preview…

AI Upscale

Nodes » Video Processing » Image Processing » AI Upscale

Method This node upscales the resolution based on the training data, allowing to produce a version of the same content but has more pixels. *For AI Up-scaling to work you will need a RTX graphics card. Attributes Name Description Preview…

Kinect4 Skeleton

Nodes » Geometry » Kinect4 Skeleton

Method This node controls the Kinect Skeleton tracked from a Kinect 4 camera sensor. To track skeletons you must install the Azure Kinect Body Tracking SDK which can be found here: https://docs.microsoft.com/bs-latn-ba/azure/Kinect-dk/body-sdk-download. Click on the…

Downsample

Nodes » Video Processing » Image Processing » Downsample

Method Downsample the resolution of the input image. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. Preview RGB In Viewport Preview the RGB values in the viewport.…

Creating VR / 360 Videos

VR » Creating VR / 360 Videos

Introduction Notch is able to treat, animate, augment and export VR / 360 videos all in one tool with completely real-time editing and in-headset preview – an offering not available in any other package.¬†Key to creating VR / 360 content is the ability to create…

VR

VR

VR Introduction Notch offers an incredibly simple yet powerful workflow for Virtual Reality. Adding a single node enables VR or VR / 360 video in your scene. Virtual Reality is divided into two output types: Headset VR (Oculus / HTC Vive) VR / 360 Video (YouTube…

GBuffer To Image

Nodes » Video Processing » Input Output » GBuffer To Image

Method This node allows GBuffer channels from a rendered scene to be used as video nodes for compositing or export purposes. By default, the base render layer is used as the GBuffer source, but a Render Layer may be supplied via appropriate input. For most channels…

Using Notch in Screenberry

Media Servers » Using Notch in Screenberry

Screenberry native Notch playback support from version 2.6.0 (patch required) Features supported *Pass textures/video from Screenberry to Notch (e.g. SDI capture) *Pass textures/video out of Notch into disguise (the resulting output) *Control properties exposed in…

Using Notch in 7thSense Delta

Media Servers » Using Notch in 7thSense Delta

7th Sense Delta servers have native Notch playback support from version 4.2 (patch required) Features supported Pass textures/video from Delta to Notch (e.g. SDI capture) Pass textures/video out of Notch into Delta (the resulting output) Control parameters…

Geometry

Nodes » Geometry

Method Geometry nodes all generate or are modified by geometry. Geometry is generally hooked into the Root node, although they can be applied to any node – they will still appear in the scene as long as there is a path to a Root node; they will inherit the…

Deformers

Nodes » Deformers

Method Deformers change the positions of vertices in a parent mesh. Generally it’s used against the Shape 3D or 3D Object, or the Combine Geometry nodes. Gallery 3D Plasma Deformer Chunk Effector Deformer Colour…

Geometry Exporter

Nodes » Geometry » Geometry Exporter

Method The Geometry Exporter node allows sequences, or single frames, of geometry to be exported as OBJs or Alembic (Ogawa) files. The source object should be attached to the Geometry input of the Geometry Exporter node. All types of geometry sources can be…

Colour and Depth Source

Nodes » Video Processing » Input Output » Colour and Depth Source

Method This node is similar to the Depth Camera / Kinect Source node, but instead combines two input images and generates a depth camera source from them. This can then be used with some of the other Depth Camera / Kinect nodes, such as the Depth Camera / Kinect…

Render Still

User Interface » Render Still

Method This window is for rendering a still image from Notch. Presets Label Description Create/Select Preset create or choose preset values for the rendered image. Settings Label Description …

Particle Root

Nodes » Particles » Particle Root

Method This node is the root and container for every particle system. Particle Emitters, Particle Affectors and Particle Rendering Nodes must be parented to this node directly or indirectly in order to be operational. The node contains a number of controls that are…

Layer Precomp

Nodes » Nodes » Layer Precomp

Method This node pre-composites a layer so it can be rendered inside another layer. Any exposed values from inside that layer will also be carried over into the new layer. *Multiple nodes in one scene will rerender that original layer, so make sure to use as few…

Key and Fill

Standalone » Key and Fill

Key and Fill is a technique used to composite graphics in broadcast vision mixers – often for lower third graphics. Physical video signals (like HDMI and SDI) do not carry alpha information. Hence, the alpha channel (Key) needs to be split into a separate video…

Proxy Block

Media Servers » Proxy Block

Method Proxy blocks allow you to set up the Notch Block on the master machine and distribute it to the machine network Features supported Pass textures/video from media server to Notch (e.g. SDI capture) Pass textures/video out of Notch into Media server (the…

Render Layer

Nodes » Nodes » Render Layer

Method This node renders all its child nodes and their sub-trees to a separate composition layer within the scene. Composition layers share the same camera view and may share the same depth space but have different render targets, allowing them to have their own post…

Upsample

Nodes » Video Processing » Image Processing » Upsample

Method This node upscale the resolution of the image. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. Preview RGB In Viewport Preview the RGB values in the viewport.…

Voronoi 2D

Nodes » Post-FX » Generators » Voronoi 2D

Method Generate delaunay triangulation based on a particle system. This process is computationally expensive. Example Nodegraph !Does not function with Ray Tracing nodes. Transform Name Description …

Ambient Light

Nodes » Lighting » Ambient Light

Method Add a light that affects all surfaces in the scene with a base ambient light level. *This is a great tool for adding light to dark and shadowed areas. Example Nodegraph Example Transform Name…

TUIO Array

Nodes » Interactive » Array Sources » TUIO Array

Method This node generates a transform array from TUIO data sent from a suitable external application that supports the TUIO protocol, via a network connection. For TUIO to function, you’ll need a supporting application such as TUIOpad or TUIOdroid. This…

Image Plane

Nodes » Geometry » Image Plane

Method This node is used to render an image or video on a plane in 3D space. The image may be set directly via the Image parameter or linked via the Video Node input. Image Plane nodes have similar rendering options to other geometry nodes such as 3D Objects or…

Using Notch in Hippotizer

Media Servers » Using Notch in Hippotizer

Green Hippo have native Notch playback support from version 4.2 (patch required) Features supported Pass textures/video from Hippo to Notch (e.g. SDI capture) Pass textures/video out of Notch into Hippo (the resulting output) Control parameters exposed in the…

Using Notch in Ai

Media Servers » Using Notch in Ai

Avolites Ai supports the native playback of Notch Blocks from v9.1 in both it’s software and hardware versions. Features supported Pass textures/video from Ai to Notch (e.g. SDI capture) Pass textures/video out of Notch into Ai (the resulting…

FAQ

FAQ

Apple macOS/OSX Support Extending GPU Timeout Detection Issues starting Notch Log files Multi-GPU Optimising 3D Scenes for Notch Project Upgrade Guide Supported Video Codecs

Generate Normal Map

Nodes » Video Processing » Image Processing » Generate Normal Map

Method This node generates a normal map based off the luminance values from an image. Raw texture Processed texture Practical demonstration. Example Nodegraph Attributes Name…

Project Image

Nodes » Lighting » Project Image

Method Add a projection image node to a scene, link an image and project it onto the scene. *Use the blend function to blend the image into the shadows and reflections in the scene. Example A checker-board image projected onto the scene. …

Devices & Protocols

Devices & Protocols

Method This section contains some information on the various protocols and external devices that can be used with notch. ArtNet Audio Devices Kinect Setup NDI OSC Video Capture Web / HTTP API

VR Headset Camera

Nodes » Cameras » VR Headset Camera

Method VR headset camera, currently compatible with the Oculus Rift Consumer Edition and HTC Vive. The camera reads the head tracking data from the VR headset and renders the appropriate view inline with the headset vendors specifications. See Using Headset VR for…

Temporal Filter

Nodes » Video Processing » Motion Processing » Temporal Filter

Method This node combines multiple frames together and filters out overlapping values. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. Preview RGB In Viewport Preview…

Cameras

Nodes » Cameras

Method Cameras are used to view a 3D scene. Cameras are generally hooked into the Root node, although they can be applied to any node – they will still appear in the scene as long as there is a path to a Root node; they will inherit the transformation values…

Image 2D

Nodes » Nodes » Image 2D

Method This node displays an image in 2D space on top of the rendered scene, with no respect paid to the 3D camera, viewport or objects within it. This is useful for displaying full screen images, overlays and so on. Transform Name Description …

Optimising 3D scenes

FAQ » Optimising 3D scenes

Working in real-time allows for great speed, flexibility and experimentation vs offline rendering / video. But projects designed to run in real-time have one key consideration that video doesn’t: performance. Performance of most real-time 3D scenes is limited…

Render Queue

User Interface » Render Queue

Method This window allows you to queue up multiple renders from a notch scene to run sequentially. To access the panel, go to View -> Render Queue. To add a layer to the render queue, simply drag it from the timeline to the render queue. The same can be done with…