This node simulates ambient occlusion by casting a large number of rays in random directions in a sphere or hemisphere from each point on the screen, and determining what percentage of them hit something before reaching the extent of the bounding sphere.
|Blend Mode|| Sets blend mode type.
|Blend amount||How much the light is blended with the ambient occlusion|
|Radius||radius of the ambient occlusion|
|Samples||Sets umber of samples taken|
|Ray Bias||Ray bias of the shadows|
|Objects||Only objects inputted into the node will have ambient occlusion applied|
|Environment Map||Environment map node input|
|Point Cache||Point Cache node input|
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.