Method
Adjusts the shading of an object based on the shape a procedural. The procedural shape is effectively raytraced, with the ray starting at the object’s surface. This can be used to create an effect similar to a boolean operation on a surface, but without the need to add that surface as a procedural node.
Example |
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Example Nodegraph |
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Attributes
Name |
Description |
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Colour |
The inner colour of the shading |
Inner Fade Distance |
A distance limit for parts of the procedural which are inside of the object surface. |
Outer Fade Distance |
A distance limit for parts of the procedural which are outside of the object surface. |
Colour Affect Amount |
A blending amount for the inner colour. |
Normal Affect Amount |
A blending amount for the surface normal. |
Apply To Colour |
When enabled the colour of the affected object will be affected. The colour is taken from the generated procedural. |
Apply To Normal |
When enabled the normal of the affected object will be affected. The normal is derived from the shape of the generated procedural. |
Inputs
Name |
Description |
Typical Node Input |
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Affected Object Nodes |
The objects to adjust the shading of. |
3D Object |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
There are no outputs from this node.