Generates simple 3D fractal noise.

Example with CSG sphere
Example Nodegraph


Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the y-axis.
Rotation Pitch Rotate the object about the x-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.


Name Description
Num Iterations The number of octaves of noise. A higher value will produce more detail.
Fractal Mode Which fractal noise generation method to use.
  • 3D Fast Noise, A simple and fast noise generation.
  • 3D Noise, A more complex Noise generation method, which looks nices but is a bit slower.
  • 4D Noise (Time-Evolving), 3D Noise, but with an added dimension so the noise can be animated.
Distance Offset Offsets the distance field values, causing the generated distance field to expand of contract.
Lacunarity How large the gaps between the generated noise is.
Gain The smoothness of the generated noise.
Animation Rate The speed at which the noise is animated.
CSG Mode These options change how a this node combines with the rest of the procedural system. To find out more, see CSG Operation.
  • Replace, Replaces the previous procedural system.
  • Union, Adds the new procedural to the old procedural system.
  • Intersection, Interesects the new procedural with the old procedural.
  • Subtract, Subtracts the new procedural from the previous procedural system.
  • Blend, Blends between both procedurals – driven by the CSG Blend Weight.
  • Union Blend, A combination of Union and Blend – driven by the CSG Blend Weight.
  • Smooth Union, The new procedural is added to the old, and smoothing is applied to the outcome. Driven by the CSG Blend Weight.
  • Smooth Subtract, The new procedural is subtracted from the old, and smoothing is applied to the outcome. Driven by the CSG Blend Weight.
  • Offset, Adds one procedural ontop of the other another.
  • Custom Code, allows you to enter your own expression code.
CSG Blend Weight How much the new procedural blends with the old procedurals, depending on the CSG Blend Mode.
Affect Colour Affect the colour of the generated procedural system. only functions with "Generate Colours" enabled in some Procedural Render nodes.
Always Enabled (No Time Bars) When enabled, this node will run regardless of time bar enable/disable. Due to how Notch handles shader generation with procedurals, with this enabled the node runs more efficiently.
Material Colour Modify the colour for the procedural material.
Custom CSG Code Type your Custom code here, using the HLSL language. Read more on "Editable Code":


Name Description Typical Node Input
Transform Modifier Links all transform properties to the input node. Nul
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


There are no outputs from this node.