Method
Applies a noise-based deformation to a procedural. The noise is form of a dense fusion of blobs.
Example |
---|
![]() |
Example Nodegraph |
---|
![]() |
Transform
Name |
Description |
---|
Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
---|
Num Octaves |
How many octaves of noise are generated. |
Noise Scale |
Size of the noise generated. |
Amplitude |
How greatly the generated noise displaces the distance field. |
Blob Size |
Controls the overall ‘blobiness’ of the displacement. |
Animation Rate |
When not zero, this property will control how fast the noise animates. |
Colour 0 |
If the renderer of the procedural generates colours, then this colour will be used for the deformed shape. |
Colour 1 |
If the renderer of the procedural generates colours, then this colour will be used for the deformed shape. |
Inputs
Name |
Description |
Typical Node Input |
---|
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
There are no outputs from this node.