Method
This node warps an image based off of a field system.
Raw texture |
Processed texture |
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![Raw Guitar Image]() |
![Field Warp]() |
Example Nodegraph |
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![]() |
Attributes
Name |
Description |
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Active |
Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on. |
Blend Amount |
Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) |
Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) |
Change how the generated effect blends with the parent image alpha. |
Amount |
How much the field root affects the image. |
Inner Radius |
The inner radius of the warp. |
Outer Radius |
The outer radius of the warp. |
Use Velocities |
Toggle whether the velocities from the field node are used in the field warp. |
Affect Channels
Select which of the RGBA colour channels are affected by the effect.
Inputs
Name |
Description |
Typical Node Input |
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Source Field |
Input a field root node to affect the image. |
Field Root |
Active |
Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on. |
Envelope Modifier |
Outputs
There are no outputs from this node.
Notes
!The processed texture above has been altered from default to show the kind of effect you can get with this node. By default, no change will be made to the node until you input a field root system.