Dot Matrix
Add a dot matrix effect to an image.
This node breaks up the image into a matrix of dots, and colours or scales them based on the images colours below.
These properties control the core behaviours of the node.
Parameter | Details |
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Active | Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Blend Amount | Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) | Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) | Change how the generated effect blends with the parent image alpha. |
Resolution | Resolution of the grid, specifically controlling the number of cubes along the y axis. |
Image | Select an image be tiled across the image. |
Mode | Change how the dots are placed on the image.
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Toggle which of the RGBA channels are affected by the effect.
These properties control how a sprite sheet can be used for each tile, and how each tile will be picked for the dot matrix.
Parameter | Details |
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Use Tile Sheet | Enable use of an input tile sheet. |
Num Tiles X | Number of tiles along the x axis. |
Num Tiles Y | Number of tiles along the y axis. |
Tile Layout | How the tiles are sourced for use in the tile matrix.
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Name | Description | Typical Input |
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Tile Source | Add a tile sheet to control each dots Alpha Map. | Tile Sheet |