Method
This node generates a striped glitches which displace the image and alters its colours.
Raw texture | Processed texture |
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Example Nodegraph |
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Attributes
Name | Description |
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Active | Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on. |
Blend Amount | Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) | Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) | Change how the generated effect blends with the parent image alpha. |
Block Size | Pixel size of the blocks the image will be broken into. |
Breakup Amount | How much the blocks are broken up. |
Breakup Frame Amount | How far apart the blocks are moved when breaking up. |
Breakup Size | How large each block is. |
Displace Amount | How much to displace the image when broken up. |
Glitch Rate | How often the glitch frames appear. |
Glitch Duration | How long the glitch frames last. |
Hold Glitch Frames | How long the Glitch frames should be held for. |
Colour Channel Mode | How the Glitched frames should break up based on colour.
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Affect Channels
Select which of the RGBA colour channels are affected by the effect.
Inputs
There are no inputs for this node.
Outputs
There are no outputs from this node.