Method
This node generates a 3D gradient that appears on all objects in the scene.
Example Nodegraph |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Mode |
Control how the gradient effect is built. |
Apply Mode |
Control how the gradient effect is applied to the scene.
- Diffuse Colour, the gradient is applied to the diffues colour of the objects in the scene.
- Post Lighting Colour, the gradient is applied to the scene after the lighting is calculated.
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Blend Mode |
Choose how the image blends with the scene. See Blend Modes for details. |
Camera Relative |
Control if the gradient is relative to the camera or not. |
Inner Range |
The inner distance for which colour 0 fills the space. |
Outer Range |
The outer distance for which colour 1 fills the rest of the space.. |
Falloff Power |
Change how far the gradient reaches. |
Blend Amount |
Changes the opacity of the new effect over the original image. |
Colour 0 |
Colour to transition from. |
Colour 1 |
Colour to transition to. |
Inputs
Name |
Description |
Typical Node Input |
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Affected Objects |
Change which objects are affects by the effect. by default, all objects are affected. |
3D Object |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Outputs
The outputs section for this node is currently being worked on.