Method
This node applies digital RGB distortion to the image.
Raw texture |
Processed texture |
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![Raw Guitar Image]() |
![RGB Distortion]() |
Example Nodegraph |
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Attributes
Name |
Description |
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Active |
Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on. |
Blend Amount |
Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) |
Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) |
Change how the generated effect blends with the parent image alpha. |
Amount |
How strong an effect will be applied to the image. |
Red Distribution |
Distribution of red distortion. |
Green Distribution |
Distribution of green distortion. |
Blue Distribution |
Distribution of blue distortion. |
Distort Y |
Distortion on the y-axis. |
Sine Scale |
Scale of the sine wave. |
Noise Scale |
Scale of the noise. |
Speed |
Speed at which the distortion is animated. |
Affect Channels
Select which of the RGBA colour channels are affected by the effect.
Inputs
Name |
Description |
Typical Node Input |
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Mask Image |
Use a mask image to control where the output is most or least affected by the effect, based on the mask images luminance. |
Image Plane |
Active |
Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on. |
Envelope Modifier |
Outputs
There are no outputs from this node.