Notch Notch Manual 0.9.23
 Light | Dark
Rigid Body Force Affector

Rigid Body Force Affector

Allows forces to be applied to a rigid body system.

image

image

Method #

The Rigid Body Force Affector node allows forces to be applied to a rigid body system.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

ParameterDetails
Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
AmountThe amount of force applied.
ModeThe mode of the affector
  • Directional Force : Apply force in a constant single direction
  • Repel : Repel from the centre point
  • Attract : Attract to the centre point
  • Vortex : Create a vortex around the centre point
Falloff ModeThe falloff mode of the affector
  • Infinite : No falloff is applied
  • Spherical : A spherical falloff is applied
Inner RadiusThe inner radius of the falloff if spherical mode is used
Outer RadiusThe outer radius of the falloff if spherical mode is used
RandomnessThe randomness of the amount of force applied

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null