Method
This node shades particles based on pixels sampled from an image or input video source.
For this node to operate an image must be supplied either via the Image attribute or connected via the Image Node input. When an Image Plane node is connected to the Image Node input the transform from the image plane will be used, so the sampled pixels in the displacement map deformer correspond with the pixels on the image plane in 3D space.
Example |
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Attributes
Name | Description |
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Image | Override the input image with an image selected from the drop down menu. |
Warp X Mode | Changes what happens at the edge of the particle image along the x axis.
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Warp Y Mode | Changes what happens at the edge of the particle image along the y axis.
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Blend Mode | Choose how the particle colours blend to the source colours |
Blend Amount | Control how much the shader affects the particles. |
Inputs
Name | Description | Typical Node Input |
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Image Node | The image source node. If an Image Plane is used, its transformation values are used too. | Video Node |
Affected Emitters | Choose which emitters can be affected by the affector. | Primitive Emitter |
Transform Modifier | Links all transform properties to the input node. | Null |
Target Node | Always faces the x-axis towards the inputs anchor point. | Null |
Local Transform Override | Override the transformation values of the node, relative to its parent. | Null |
Outputs
The outputs section for this node is currently being worked on.