This node generates a 2D Gradient based on the positions and colours of active particles.


Name Description
Visible Control whether the node is visible or not to the scene.
Alpha How much the rendered gradient blends with the scene.
Blend Mode How the gradient blends with the scene. See Blend Modes for details.
Falloff Scale Scale the size of the falloff.
Falloff Power How strong the falloff is.
Sort Key Value Biases the depth-based render order, to force the particle system to be drawn before or after other objects in the scene.


Name Description Typical Node Input
Rendered Emitters Specify which emitters are rendered using this renderer. By default, all emitters connected to the same particle root as the renderer are rendered. "Primitive Emitter":
Transform Modifier Links all transform properties to the input node. "Null":
Target Node Always faces the x-axis towards the inputs anchor point. "Null":
Local Transform Override Override the transformation values of the node, relative to its parent. "Null":


The outputs section for this node is currently being worked on.