Particle Events are used to affect change in a particle system when something happens to an individual particle: for example, when a collision occurs between the particle and a collision surface, new particles may be emitted at that point; or when a particle reaches a certain age, it may change size and colour. Events are specified as a cause, set via the Cause Type parameter, and effect, set by the Event Type parameter. Particles are monitored for occurrence of the cause; when it occurs, the event is executed.
The Particle Use Amount parameter may be used to restrict the set of the particles so that not every particle for whom the cause occurs will trigger the event. For events which emit new particles or change particle materials there must be a Particle Emitter connected to the Target Emitter input.
|Position X||Move its position along the x-axis in local space.|
|Position Y||Move its position along the y-axis in local space.|
|Position Z||Move its position along the z-axis in local space.|
|Rotation Heading||Rotate the object about the y-axis.|
|Rotation Pitch||Rotate the object about the x-axis.|
|Rotation Bank||Rotate the object about the z-axis.|
|Scale X||Scale along the x-axis.|
|Scale Y||Scale along the y-axis.|
|Scale Z||Scale along the z-axis.|
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
|Cause Type|| What kind of event triggers the node.
|Event Type|| What kind of event is triggered.
|Particle Use Amount||Percentage of particles that can be used by the node.|
|Time Value||The time value used for cause types Particle Time, Event Node Time and Layer Time.|
|Particle Life Amount||The life value used for cause type Particle Life.|
|Num New Particles||How many new particles are generated with cause types Emit New Particles and Emit New Particles And Kill.|
|Trigger Value||Value needed to trigger the particle event.|
|Name||Description||Typical Node Input|
|Target Emitter||The new emitter to use, for cause types Change Emitter Material, Emit New Particles and Emit New Particles And Kill.||&quot;Primitive Emitter&quot;:http://manual.notch.one/0.9.23/en/topic/nodes-particles-emitters-primitive-emitter|
|Affected Emitters||Choose which emitters can be affected by the affector.||&quot;Primitive Emitter&quot;:http://manual.notch.one/0.9.23/en/topic/nodes-particles-emitters-primitive-emitter|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
The child of this node is the emitter which will be used to emit new particles from.