Method #
Particle Affector nodes modify particle motion. Affectors can be connected to a Particle Root node or a Particle Mesh Deformer, which makes them effect every particle in the system. Alternatively they can be connected to an Emitter Node, whereby they only affect particles spawned from that emitter. The exception to this is the Cloth Affector, Which can only be connected to the Particle Mesh Deformer.
 Cloth Affector
Cloth Affector
        Simulate Cloth with a Particle Mesh Deformer.
 Collision Affector
Collision Affector
        Allows Particles to collide with Meshes.
 Curl Noise Fluid Affector
Curl Noise Fluid Affector
        Applies curl noise velocities to Particles.
 Depth Image Collision Affector
Depth Image Collision Affector
        Allows particles to collide with depth camera data.
 Explode Affector
Explode Affector
        Applies an explosive force to particles at birth.
 Field Affector
Field Affector
        Allows particles to be affector by froces from a field.
 Flocking Affector
Flocking Affector
        Simulates flocking behaviour with particles.
 Fluid FLIP Affector
Fluid FLIP Affector
        Simulates fluid dynamics on Particles with FLIP simulations.
 Force Affector
Force Affector
        Applies a force to particles.
 Image Affector
Image Affector
        Attract or repel particles from an image.
 Kill Box Affector
Kill Box Affector
        Remove particles from inside or outside a zone.
 Mesh Attractor
Mesh Attractor
        Attract or repel particles from a mesh.
 Object Distance Field Affector
Object Distance Field Affector
        Apply forces to particles from mesh surfaces.
 Points Affector
Points Affector
        Uses points sources to disturb the particles.
 Primitive Affector
Primitive Affector
        Apply forces to particles from primitive shapes.
 Primitive Collision Affector
Primitive Collision Affector
        Allows particle collisions with simple 3D primitives.
 Procedural Affector
Procedural Affector
        Allows particles to interact with procedurals.
 Rigid Body Collision Affector
Rigid Body Collision Affector
        Allows particle collisions with active rigid bodies.
 Scale Affector
Scale Affector
        Apply changes to the scale of particles.
 Shockwave Affector
Shockwave Affector
        Apply a shockwave through particles.
 SPH Affector
SPH Affector
        Simulates fluid dynamics on Particles with an SPH simulation.
 Spline Attractor
Spline Attractor
        Attracts particles towards a spline.
 Spring Affector
Spring Affector
        Applies a spring simulation on particles.
 Turbulence Affector
Turbulence Affector
        Applies turbulence to particles.
 Velocity Affector
Velocity Affector
        Applies a constant velocity to particles.
 Vortex Affector
Vortex Affector
        Applies a rotational velocity to particles.

