Method

This node is used to attract or repel particles from pixels in an image. This is typically used to make particles form into a given image. The image can be set directly using the Image attribute or connected from a video node via the Video Nodes input.

The image is pre-processed to determine which pixels should be used to attract or repel from by thresholding either the alpha value or luminance value.

Example
Example Nodegraph

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Image Override the input image with an image selected from the drop down menu.
Flip Image How much the particle colours adapt to the image colours.
Velocity Scale Scale the strength of the affectors velocity on the particles.
Radius Alter the outer radius at which the affector is no longer effective.
Inner Radius The radius up until which the affector is fully effective.
Mode Choose how the image affector affects the particles.
  • Repel, Particles move away from the node.
  • Attract, Particles are moved toward the image affector, and generate an image by colliding with the image plane.
  • Collision, Particles collide with image pixels.
Image Search Mode Choose how the particles find a place in the image.
  • Pixels, the particles spread to the positions of individual pixels in the image.
  • Closest, all the particles move toward the closest pixel in the image.
Life Effect Coeffs How much the particles are affected by the affector at different stages of the particles life cycle. Values 1 and 2 are control points used to control a bezier curve between values 0 and 3.
Randomness How much randomness is added in the particles movement.
Use Thickness Toggle whether to emit the particles on a 2d plane, or in three dimensions.
Thickness Change the thickness of the three dimensional area the particles can spawn in. Only functions if “Use Thickness” is on.
Pixel Cull/Thickness Mode Change how the depth of the particle generation is calculated and which pixels are used by the affector.
  • Alpha Channel, higher alpha values will have greater depth.
  • Luminescence, brighter parts of the image will have greater depth.
Alpha Threshold Manage the threshold on where the particles will emit based on the alpha or luminance.
Image Colour Adaption How much the particle colours adapt to the image colours.
Avi FPS Change the frames per second the video is played at.
Time Offset Offset the time the effect is running.
Luminance Offset Scale Offsets the points on the image in the depth axis by their luminance.

Blending

Name Description
Blend Mode Choose how the particle colours blend to the source colours
Blend Weight Controls how much the result of the affector is blended with results from preceding affectors.

Inputs

Name Description Typical Node Input
Video Nodes The image node Null
Affected Emitters Choose which emitters can be affected by the affector. Primitive Emitter
Procedural Falloff Use the SDF values from a procedural system to dictate the falloff. Procedural Root
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.