Method
This node renders connected objects and lights onto the surface of chosen objects.
Attributes
Name | Description |
---|---|
Width | Width of rendered texture. |
Height | Width of rendered texture. |
Background Colour | Change the background colour of the rendered texture. |
Disable Render To Texture (Pass Through) | When enabled, the texture rendering will be ignored and the child nodes will be passed through into the main scene. |
Use 360 Degree Camera | Render onto surfaces using a 360 degree camera mapping. |
Inputs
Name | Description | Typical Node Input |
---|---|---|
Affecting Lights | Select which lights will be rendered and used on the affected surface. by default, all are used. | Light |
Target Surfaces | Select which surfaces will have the rendered image applied to them. | 3D Object |
Rendered Nodes | Add nodes which will be included in the rendered scene. | 3D Object |
Excluded Lights | Add lights which will be excluded from being rendered. | Light |
Outputs
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.