Method
This node controls how texture coordinates (UVs) are generated for a given material or piece of 3D geometry. This allows UVs to be created procedurally, e.g. via planar, spherical or camera perspective mappings.
The Mapping node acts on a Material node’s Mapping input. It does not need parenting.
To map a texture to an object using the Mapping node:
- Add the 3D Object you wish to map on to
- Add a Material node and link it’s output to the 3D Object’s : Default Material
- Add a Video Source node and link it’s output to the Material’s : Colour Texture input
- Add a Mapping node and link it’s output to the Material’s : Mapping input.
- In the Mapping node:
- Select the Mapping Type you wish to use
- If using a geomterical applied mapping (Perspectice, Spherical, Planar etc.) then:
- Set the transform properties of the mapping
- OR Inherit the transforms from a camera by linking your camera to the Inherit Transforms input.
Transform
Name | Description |
---|---|
Position X | Move its position along the x-axis in local space. |
Position Y | Move its position along the y-axis in local space. |
Position Z | Move its position along the z-axis in local space. |
Rotation Heading | Rotate the object about the y-axis. |
Rotation Pitch | Rotate the object about the x-axis. |
Rotation Bank | Rotate the object about the z-axis. |
Scale X | Scale along the x-axis. |
Scale Y | Scale along the y-axis. |
Scale Z | Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name | Description |
---|---|
Mapping Type | What kind of mapping is to be applied.
|
Source Channel | The linked 3D Objects source data that the mapping should use in it’s application.
|
Dimension | How many dimensions the map affects. |
Generate Per Pixel | Determines whether UVs are generated per vertex or per pixel. |
Show Guides | Show a visual guide for the mapping from this node in the viewport. |
UV Transform
Name | Description |
---|---|
UV Offset X | Move the object UV along the x axis. |
UV Offset Y | Move the object UV along the y axis. |
UV Scale X | Scale the object UV along the x axis. |
UV Scale Y | Scale the object UV along the y axis. |
Inputs
Name | Description | Typical Node Input |
---|---|---|
Transform Modifiers | Links all transform properties to the input node. | Null |
Target Node | Always faces the x-axis towards the inputs anchor point. | Null |
Local Transform Override | Override the transformation values of the node, relative to its parent. | Null |
Outputs
The outputs section for this node is currently being worked on.