Method
Creates dynamic reflections of other objects in the scene, by rendering them from specific points within the scene.
A Point Cache may optionally be used to allow the reflection images to be generated more efficiently when there are a large number of probes to process.
Note that the materials that should show the reflection need to have its Reflections property enabled.
Example |
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Here the teapot is reflecting the coloured and textured walls via the Probe Lighting node. |
Example Nodegraph |
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Transform
Name | Description |
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Position X | Move its position along the x-axis in local space. |
Position Y | Move its position along the y-axis in local space. |
Position Z | Move its position along the z-axis in local space. |
Rotation Heading | Rotate the object about the y-axis. |
Rotation Pitch | Rotate the object about the x-axis. |
Rotation Bank | Rotate the object about the z-axis. |
Scale X | Scale along the x-axis. |
Scale Y | Scale along the y-axis. |
Scale Z | Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name | Description |
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Brightness | The brightness of the reflections. |
Map Size | The size of the generated probe reflection image in pixels, for each probe. |
Num Renders Per Frame | The number of probes to process each frame, allowing a full update to be spread across multiple frames so that each individual frame can render in less time. |
Dynamic | When this is set on, the probes are continuously re-generated. When it is set off then the last-generated probe set is used. Setting this off can improve performance. |
Show Probes | Show the probe images that have been generated as textured spheres.
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Probe Display Radius | When probes are being shown, this property can be used to set their radius. |
Inputs
Name | Description | Typical Node Input |
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Affected Objects | Choose which nodes are affected by the light node. by default, all are affected. | 3D Object |
Point Cache | An optional point cache to use when generating the probe images. | Point Cache |
Outputs
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.