Planar Reflection
Add a planar reflection to reflect objects in a scene.



Add a planar reflection node to reflect objects in a scene.
Only renders in forward rendering, so details which involve deferred rendering be missed. For example, Shadows and .
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
| Parameter | Details | 
|---|---|
| Position X | Move along the local x-axis. | 
| Position Y | Move along the local y-axis. | 
| Position Z | Move along the local z-axis. | 
| Rotation Heading | Rotate around the local y-axis. | 
| Rotation Pitch | Rotate around the local x-axis. | 
| Rotation Bank | Rotate around the local z-axis. | 
| Scale X | Scale along the local x-axis. | 
| Scale Y | Scale along the local y-axis. | 
| Scale Z | Scale along the local z-axis. | 
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
| Parameter | Details | 
|---|---|
| Position X | Toggle inheritance of the X Position from the parent. | 
| Position Y | Toggle inheritance of the Y Position from the parent. | 
| Position Z | Toggle inheritance of the Z Position from the parent. | 
| Rotation Heading | Toggle inheritance of the Rotation Heading from the parent. | 
| Rotation Pitch | Toggle inheritance of the Rotation Pitch from the parent. | 
| Rotation Bank | Toggle inheritance of the Rotation Bank from the parent. | 
| Scale X | Toggle inheritance of the X Scale from the parent. | 
| Scale Y | Toggle inheritance of the Y Scale from the parent. | 
| Scale Z | Toggle inheritance of the Z Scale from the parent. | 
| World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. | 
| Inherit Time | Toggle inheritance of time from the parent. | 
These properties control the core behaviours of the node.
| Parameter | Details | 
|---|---|
| Colour | Select a colour to tint the reflected image with. | 
| Reflection Blend Amount | How much the planar reflection of the scene is blended with the planar reflection colour. | 
| Width/Height | The pixel resolution along the reflection. | 
| Name | Description | Typical Input | 
|---|---|---|
| Reflected Nodes | Which nodes or objects are to be included in the reflected plane. | 3D Object | 
| Transform Modifiers | Apply the transforms of another node to this node. | Null | 
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null | 
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |