Method
Add a planar reflection node to reflect objects in a scene.
*Only renders in forward rendering, so many details will be missed, for example, it does not reflect shadows.
Example |
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Nodegraph Example |
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Transform
Name |
Description |
Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the x-axis. |
Rotation Pitch |
Rotate the object about the y-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
Colour |
Select a colour to tint the reflected image with. |
Reflection Blend Amount |
How much the planar reflection of the scene is blended with the planar reflection colour. |
Width/Height |
The pixel resolution along the reflection. |
Inputs
Name |
Description |
Typical Node Input |
Reflected Nodes |
Which nodes or objects are to be included in the reflected plane. |
3D Object |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.