Method
Add fog scattered light to the scene.
*Fog scattering is great for creating an atmospheric background to your scene.
Example |
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Nodegraph Example |
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Attributes
Name |
Description |
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Fog Colour |
Change the colour of the fog generated. |
Sun Colour |
Change the colour of the light passing through the fog. |
Fog Density |
Density of the fog generated. |
Blend Amount |
Blends the density of the fog throughout the scene. |
Sun Intensity |
How intense the sun colour is in the generated scene. |
Sun Falloff |
How harshly the sun colour falls off into the fog colour. |
Fog Height Offset |
Offset the height at which the fog appears. |
Max Distance |
Maximum distance from the camera the fog will remain effective. |
Max Fog Intensity |
Maximum intensity the fog can have. |
Sun Heading/Pitch |
Rotational heading/pitch of the sun in relation to the scenes. |
Apply To Unfilled Space |
Only apply to pixels with some content on them. Useful for Virtual Production contexts, where Post-FX applied to the front plate shouldn’t apply over the backplate. |
Inputs
Name |
Description |
Typical Node Input |
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Light Node |
Connect a light to control the position of the sun. |
Light |
Affected Objects |
Connect objects to limit the fog scattering to selected nodes. |
Active |
Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on. |
Envelope Modifier |
Outputs
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.