Method
This node allows you to create effects based on what the VR user is looking at. The target is a cuboid region specified by the scale and position.
When the user looks at the defined space, the Current Value parameter will increase (at a rate defined by Required Hit Duration).
Use an Extractor modifier to use the Current Value to effect other parts of your scene.
Transform
Name | Description |
---|---|
Position X | Move its position along the x-axis in local space. |
Position Y | Move its position along the y-axis in local space. |
Position Z | Move its position along the z-axis in local space. |
Rotation Heading | Rotate the object about the y-axis. |
Rotation Pitch | Rotate the object about the x-axis. |
Rotation Bank | Rotate the object about the z-axis. |
Scale X | Scale along the x-axis. |
Scale Y | Scale along the y-axis. |
Scale Z | Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name | Description |
---|---|
Current Value | Value moves from 0.0 to 1.0 as the VR user looks at the target. Speed is set by Required Hit Duration. |
Current Value With Button | Value moves from 0.0 to 1.0 as the VR user looks at the target, but increases greatly when a button is pressed. Speed is set by Required Hit Duration With Button. |
Required Hit Duration | The time it takes for the current value to move from 0.0 to 1.0, while the user is looking at the target. |
Required Hit Duration With Button | The time it takes for the current value with button to move from 0.0 to 1.0, while the user is looking at the target. |
Lookat Speed Multiplier | Modify how quickly the Lookat Speed increases on the Current Value With Button. |
Check VR Controllers | Enable / Disable the Vr Controllers to be checked if pointing to target. |
Rendering
Name | Description |
---|---|
Show Hit Points | Enable/Disable Hit Point images. |
Hit Point Size | Size of the Hit Point image. |
Hit Point Alpha | Alpha of the Hit Point image. |
Hit Point Colour | Tint the colour of the Hit Point image. |
Hit Point Image | Select an image to be shown when the nodes is activated. Will be overwritten by input nodes. |
Inputs
Name | Description | Typical Node Input |
---|---|---|
Hit Point Image | Add an image to appear when the node is triggered. | Video Loader |
Transform Modifier | Links all transform properties to the input node. | Null |
Target Node | Always faces the x-axis towards the inputs anchor point. | Null |
Local Transform Override | Override the transformation values of the node, relative to its parent. | Null |
Outputs
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain. When connected to an extractor node you can collect the Current Value / Current Value With Button, to activate and control other nodes and effects.