This node takes the position and state of the mouse cursor and converts it into an array of points. When the left mouse button is pressed a new point is created at the cursor location; that point will be moved to follow the cursor until the button is released. As such, if easing is used, it is possible to have multiple points visible at once.
The cursor’s viewport position is mapped to the node’s bounding rectangle, as defined by the Bounds properties, in 3D space: if the cursor is in the top left of the viewport it will map to the top left of the bounding rectangle, and so on. If the goal is to have points appear in screen space exactly where the mouse cursor is located, the node’s bounding rectangle should be mapped to fill the screen for the appropriate camera view.
Transform manipulators are disabled for this node as they conflict with using the mouse in the viewport to generate points.
See the Array Sources node to see how this node is used in the nodegraph to multi-instance child nodes.
|Position X||Move its position along the x-axis in local space.|
|Position Y||Move its position along the y-axis in local space.|
|Position Z||Move its position along the z-axis in local space.|
|Rotation Heading||Rotate the object about the x-axis.|
|Rotation Pitch||Rotate the object about the y-axis.|
|Rotation Bank||Rotate the object about the z-axis.|
|Scale X||Scale along the x-axis.|
|Scale Y||Scale along the y-axis.|
|Scale Z||Scale along the z-axis.|
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
|Axis||Select which axis the touch array should appear along|
|Flip X Axis||Flip the X axis of the incoming Windows Touch data.|
|Flip Y Axis||Flip the Y axis of the incoming Windows Touch data.|
|Apply Node Transforms To Array Elements Only||When Enabled, transform changes applied to this nodes transform properties will also be applied to the array elements, and carried onto any nodes this data is used.|
|Ease Points On||Enable Point Easing in, so new points don’t immediately appear.|
|Ease Points On Mode|| Edit the easing curve for how the new points will appear.
|Ease Points On Duration||How long the points should take to fully appear.|
|Ease Points Off||Enable Point Easing out, so removed points don’t immediately disappear.|
|Ease Points Off Mode|| Edit the easing curve for how the removed points will disappear.
|Ease Points Off Duration||How long the points should take to fully disappear.|
|Easing Points Affects Point Scales||Allow the points to scale in size while easing.|
|Easing Points Affects Point Opacities||Allow the points to fade the opacity of objects while easing.|
Set the bounding dimensions of the incoming data, and the area within which points will be generated.
|Name||Description||Typical Node Input|
|2D Bounds Source||Sets the 2D area the point will appear within.||Region Camera|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
This node outputs a transform array – which may be used directly with a Clone To Transform Array, or to clone other nodes within Fields or Particle systems.