Method
This node defines a sky box which can be used as a background for a 3D scene. Sky boxes can be created from images that are arranged in a spherical or dual paraboloid format. The image is converted into a cube map to be used as a sky box. The cube map is stored in a 16-bit HDR format so HDR images may be used for the sky box.
The cube map created for the sky box may also be used as an environment map in the same way as an Environment Map node.
Example |
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![Skybox]() |
Nodegraph Example |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Texture |
Choose an image to use for the skybox. |
Skybox Brightness |
Control the brightness of the skybox. |
Dual Paraboloid Brightness |
Change the brightness of the skybox, and all nodes that reflect the skybox. |
Size |
Control the size of the skybox. |
Blur Amount |
Control the amount of blur that is applied to the skybox. |
Dual Paraboloid Blur Amount |
Control the amount of blur that is applied to the skybox when in dual paraboloid mode. |
Render Skybox |
Toggle whether the skybox is rendered or not. |
Apply As Environment Map |
Toggle whether the skybox is applied as an environment map for reflections. |
Skybox Resolution |
Control the resolution of the skybox |
Dynamic |
Toggle whether the skybox is dynamic. |
Image Source Mapping |
Select which type of mapping should be used for the supplied image. |
Stereoscopic |
Enables stereoscopic 360 videos/images to be used within a stereoscopic setup. Requires a stereoscopic image to function properly. |
Inputs
Name |
Description |
Typical Node Input |
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Envmapped Nodes |
Nodes to be affected by the environment map. |
3D Object |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
This node outputs the normal transformation and translation values, but it also outputs geometry which can be Deformed or used as a mesh so