Method

This node generates a 2D mesh using the predefined structure of the geometry generated by the Face Tracker node: 68 vertices linked as triangles with texture coordinates. It takes as input a Face Tracker node, which is required for the node to render anything. When a Face Tracker node is linked the geometry is updated automatically each frame as long as the tracker has found and tracked a face.

The Face Tracking Geometry node allows the geometry produced by the face tracker to be rendered in different ways or multiple times easily with low overhead: the face tracking process is only done once using the Face Tracker. The Face Tracking Geometry node can also be used as input to other nodes which use geometry as part of processing, such as Particle Mesh Emitter, Clone to Mesh, Combine Geometry.

For more information on face tracking see the Face Tracker node.

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the y-axis.
Rotation Pitch Rotate the object about the x-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Rendering

Name Description
Show Polygons Show the polygons of the mesh.
Mesh Type Select which mesh type to use.
  • 68 Mark Landmark, Uses 68 landmark points to generate a 2D mesh.
  • NVIDIA Face Tracking Mesh, Uses the NVIDIA Face Tracking 3D Mesh. Does not support CPU face tracking.
Use Mesh Orientation Rotate the mesh to match the rotation of the face from the face tracker. only functions with the NVIDIA Face Tracking Mesh type.
Visible Control whether the node is visible or not to the scene.

Lines

Name Description
Lines Visible Control whether the node is visible or not to the scene.
Lines Alpha Control the alpha value of the lines.
Colour Control the colour value of the lines.
Use Vertex Colours Colour lines based on the vertex colours of the geometry.
Blend Mode Control how the lines blend with the rest of the scene.
Thick Lines Use lines with thickness relative to their distance to the camera.
Hide Back Face Lines Hides the lines around back faces of geometry.
Lock Width Lock the line width to be consistent regardless of distance from the camera. Only functions with Thick Lines enabled.
Thick Line Width Control the thickness of all the lines. Only functions with Thick Lines enabled.
Show Silhouette Lines Draws lines along the edges of the object relative to the camera.
Show Normal Difference Lines Draw a line along the edges of the mesh, depending on the angle difference between their mutual faces.
Show Unshared Lines Draw lines along all edges of the shape.
Show Other Lines Show all the lines for each edge of the Mesh.
Unshared Lines Weight Greater control over the alpha of the unshared lines.
Silhouette Lines Weight Greater control over the alpha of the silhouette lines.
Normal Difference Lines Weight Greater control over the alpha of the normal difference lines.
Other Lines Weight Greater control over the alpha of the other lines.
Line Normal Difference Angle Change the threshold angle between two face normals that will generate a line along their common edge. Only functions with Show Normal Lines enabled.
Line Normal Fade Sharpness How much the drawn normal lines will fade away the closer the edge angle is to the Line Normal Difference Angle.
Line Depth Bias Exaggerate the width of the lines based on the distance to the camera. not functional with Lock Width enabled.
Line Silhouette Fade Sharpness How much the drawn silhouette lines will fade away based on the size of the edge angle to the camera.

Materials

See Materials.

Inputs

Name Description Typical Node Input
Face Tracker Source Input a node with facial tracking data to drive the effect. Face Tracker
Material Override the default material with another material. Materials
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

This node outputs the normal transformation and translation values, but it also outputs geometry which can be Deformed or used as a mesh so