Method

Combine multiple sources of geometry into one to be used or affected by other nodes.

Attributes

Name Description
Make Clone UVs Unique Force the UVs of cloned meshes to be combined into a single uv map with each clone taking up a separate island.
Make Diffuse/Lightmap UVs Unique Force the Diffuse UVs to be generated into a single uv map with each mesh taking up a separate island. Useful for baking lighting, so all mesh UVs are treated separately.
Retain Source Materials Keep the source materials and mappings from the input meshes, and apply them to the combined mesh.

Rendering

Name Description
Visible Control whether the node is visible or not to the scene.
Seen By Rays Enable the mesh to be seen by the raytracer.
Per Object Composite Alpha Overwrites the alpha channel beneath the object, giving simple effect of transparency. Best used when the mesh won’t overlap with other objects, as other meshes will not be seen through the mesh.

Lines

Name Description
Lines Visible Control whether the node is visible or not to the scene.
Lines Alpha Control the alpha value of the lines.
Colour Control the colour value of the lines.
Use Vertex Colours Colour lines based on the vertex colours of the geometry.
Blend Mode Control how the lines blend with the rest of the scene.
Thick Lines Use lines with thickness relative to their distance to the camera.
Hide Back Face Lines Hides the lines around back faces of geometry.
Lock Width Lock the line width to be consistent regardless of distance from the camera. Only functions with Thick Lines enabled.
Thick Line Width Control the thickness of all the lines. Only functions with Thick Lines enabled.
Show Silhouette Lines Draws lines along the edges of the object relative to the camera.
Show Normal Difference Lines Draw a line along the edges of the mesh, depending on the angle difference between their mutual faces.
Show Unshared Lines Draw lines along all edges of the shape.
Show Other Lines Show all the lines for each edge of the Mesh.
Unshared Lines Weight Greater control over the alpha of the unshared lines.
Silhouette Lines Weight Greater control over the alpha of the silhouette lines.
Normal Difference Lines Weight Greater control over the alpha of the normal difference lines.
Other Lines Weight Greater control over the alpha of the other lines.
Line Normal Difference Angle Change the threshold angle between two face normals that will generate a line along their common edge. Only functions with Show Normal Lines enabled.
Line Normal Fade Sharpness How much the drawn normal lines will fade away the closer the edge angle is to the Line Normal Difference Angle.
Line Depth Bias Exaggerate the width of the lines based on the distance to the camera. not functional with Lock Width enabled.
Line Silhouette Fade Sharpness How much the drawn silhouette lines will fade away based on the size of the edge angle to the camera.

Materials

See Materials.

Inputs

Name Description Typical Node Input
Geometry Sources Sources of geometry to be combined into a single object. Shape 3D
Material Override the default material with another material. Materials
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

This node outputs the normal transformation and translation values, but it also outputs geometry which can be Deformed or used as a mesh so