Notch Notch Manual 0.9.23
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Geometry

Geometry

Method #

Geometry nodes all generate or are modified by geometry.

Geometry is generally hooked into the Root node, although they can be applied to any node - they will still appear in the scene as long as there is a path to a Root node; they will inherit the transformation values of parent nodes.

3D Object3D Object

Add an imported 3D mesh to the scene.

Auto Bounding BoxAuto Bounding Box

A bounding box generated from another nodes bounds.

BoneBone

A bone for skeletal deformations.

Bounding BoxBounding Box

A bounding zone for controlling other systems.

Combine GeometryCombine Geometry

Merge multiple sources of geometry into one.

Convex HullConvex Hull

Generates a mesh around another mesh.

DecalDecal

Project a texture onto surfaces.

Depth Camera / Kinect MeshDepth Camera / Kinect Mesh

This node generates a mesh from depth camera data.

Exposable NullExposable Null

A transform which can be easily exposed for control by a media server.

Extruded SplineExtruded Spline

Extrude a mesh along a spline.

Face Tracking GeometryFace Tracking Geometry

Generate a mesh from face tracking data.

Freeze GeometryFreeze Geometry

Merges sources of geometry together, and freezes updates to save on processing.

Geometry ExporterGeometry Exporter

Export geometry to an external file format.

Geometry Network ReceiverGeometry Network Receiver

This node is in private beta, and requires a lot of technical setup. Please get in contact with us first if you wish to use it, at support@notch.one.

Geometry Network SenderGeometry Network Sender

This node is in private beta, and requires a lot of technical setup. Please get in contact with us first if you wish to use it, at support@notch.one.

Image PlaneImage Plane

Render an image or video on a plane in 3D space.

Imported 3D SceneImported 3D Scene

Add an imported 3D scene to the project.

Kinect1 SkeletonKinect1 Skeleton

Control skeletal rigs from a Kinect 1.

Kinect2 SkeletonKinect2 Skeleton

Control skeletal rigs from a Kinect 2.

Kinect4 SkeletonKinect4 Skeleton

Control skeletal rigs from a Kinect 4 Azure.

Line RendererLine Renderer

Render lines along the edges of geometry.

LinesLines

Draws lines between input nodes.

Mocap StreamMocap Stream

Use recorded Mocap Data

Node TrailNode Trail

Creates a spline that follows a node.

NullNull

A generic transform node.

NVIDIA AR Body Tracker SkeletonNVIDIA AR Body Tracker Skeleton

Control skeletal rigs from a camera feed with NVIDIA AR.

OptiTrack Mocap SkeletonOptiTrack Mocap Skeleton

Control skeletal rigs from an OptiTrack system.

Perception Neuron Mocap SkeletonPerception Neuron Mocap Skeleton

Control skeletal rigs from a Perception Nueron system.

Shape 3DShape 3D

Generate a 3D primitive mesh.

SkyboxSkybox

Add a skybox to the scene.

SplineSpline

Add a spline to the scene.

TextText

Add text as geometry to the scene.

Tweening NullTweening Null

Smooth the movement of an input node.

XSens Mocap SkeletonXSens Mocap Skeleton

Control skeletal rigs from an Xsens mocap system.