Method
Generates random static noise.
Processed texture |
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Example Nodegraph |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Attributes
Name |
Description |
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Active |
Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on. |
Preview In Viewport |
Preview the effect blended with alpha in the viewport. |
Preview Alpha In Viewport |
Preview the alpha values in the viewport. |
Width |
The resolution of the effect along its width. |
Height |
The resolution of the effect along its height. |
Update Time Mode |
Change how the effect is generated with respect to the scene’s timecode.
- Locked To Timecode, The effect is locked to the time code.
- Running / Loopable, The effect is generated seperated to the timecode.
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Static Image (Process Only Once) |
Only process the image once, making a more efficient scene. Animated Post-FX nodes will not function with this enabled. |
Intensity |
How strongly the noise generated it. |
Amount |
How much noise is generated per pixel. |
Scale |
Scale the size of any noise generated. |
Animation Rate |
The speed at which the noise is animated. |
Attack |
How quickly a random point reaches its peak. |
Decay |
How quickly a random point decays. |
RGB Noise |
Toggle whether the noise is randomised colour, or randomised black and white.. |
Mode |
Choose different kinds of noise.
- Point, the noise generates random points of differing brightness for each frame.
- Lines, the noise generates parallel lines of differing brightness.
- Time Filtered Points, the noise is generated through random points at random times, allowing for the noise to be animated smoothly.
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Rendering
Name |
Description |
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Colour |
Add a colour filter over the image. |
Blend Amount |
The amount the generator is blended with the output. |
Blend Mode |
Choose how the image blends with the scene. See Blend Modes for details. |
Inputs
Name |
Description |
Typical Node Input |
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Colour Ramp |
Specifies a range of colours the generator can use. |
Colour Ramp |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
Can be connected to any node which requires an image input.