Method

This node generates a Jigsaw pattern.

Processed texture
Example Nodegraph

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Active Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on.
Preview In Viewport Preview the effect blended with alpha in the viewport.
Preview Alpha In Viewport Preview the alpha values in the viewport.
Width The resolution of the effect along its width.
Height The resolution of the effect along its height.
Update Time Mode Change how the effect is generated with respect to the scene’s timecode.
  • Locked To Timecode, The effect is locked to the time code.
  • Running / Loopable, The effect is generated separated to the timecode.
Static Image (Process Only Once) Only process the image once, making a more efficient scene. Animated Post-FX nodes will not function with this enabled.
Use Num Tiles Toggle whether the tiles are generated based on size, or based on numbers that fit into the viewport.
Tile Size X Width of the tiles generated. Only functions with Use Num Tiles toggled off.
Tile Size Y Height of the tiles generated. Only functions with Use Num Tiles toggled off.
Num Tile X Number of tiles generated along the x axis. Only functions with Use Num Tiles toggled on.
Num Tile Y Number of tiles generated along the Y axis. Only functions with Use Num Tiles toggled on.
Gap Width Width of the gap between the tiles.
Tile Shading Mode Change how the jigsaw pieces are coloured.
Seed Select a random seed to generate the jigsaw from.

Rendering

Name Description
Colour Add a colour filter over the image.
Blend Amount The amount the generator is blended with the output.
Blend Mode Choose how the image blends with the scene. See Blend Modes for details.
Second Colour Set a second colour for the generator to blend into.
Border Colour Set a Border Colour for the generated jigsaw pieces.

Inputs

Name Description Typical Node Input
Colour Ramp Specifies a range of colours the generator can use. Colour Ramp
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

Can be connected to any node which requires an image input.