Generates simple fractal noise.

Processed texture
Example Nodegraph


Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the y-axis.
Rotation Pitch Rotate the object about the x-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.


Name Description
Active Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on.
Preview In Viewport Preview the effect blended with alpha in the viewport.
Preview Alpha In Viewport Preview the alpha values in the viewport.
Width The resolution of the effect along its width.
Height The resolution of the effect along its height.
Update Time Mode Change how the effect is generated with respect to the scene’s timecode.
  • Locked To Timecode, The effect is locked to the time code.
  • Running / Loopable, The effect is generated seperated to the timecode.
Static Image (Process Only Once) Only process the image once, making a more efficient scene. Animated Post-FX nodes will not function with this enabled.
Noise Type Select the noise function to generate noise from.
  • FBM
  • Turbulence
  • Ridged
  • Marble
  • Ridged 2
  • Simplex FBM
  • Worley F1
  • Worley F2
  • Worley F2-F1
  • Worley F1+F2
  • Flow
  • Warped 1
  • Warped 2
  • Warped 3
  • Warped Rotate 1
Amount Change how strong the fractal noise is.
Noise Threshold Minimum value threshold for where the noise will be generated.
Noise Scale Scale the size of any noise generated.
Lacunarity How large the gaps between the generated noise is.
Gain The smoothness of the generated noise.
Animation Speed The speed at which the noise is animated.
Num Octaves How many time the noise generation is iterated.


Name Description
Colour Add a colour filter over the image.
Blend Amount The amount the generator is blended with the output.
Blend Mode Choose how the image blends with the scene. See "Blend Modes": for details.


Name Description Typical Node Input
Colour Ramp Specifies a range of colours the generator can use. "Colour Ramp":
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


Can be connected to any node which requires an image input.