The field is sampled spatially on to the surfaces of visible 3D objects.
The Render to Object Surface node should be parented to the Field Root node. Deferred Rendering must be enabled in the Layer Root node for this to work.
|Position X||Move its position along the x-axis in local space.|
|Position Y||Move its position along the y-axis in local space.|
|Position Z||Move its position along the z-axis in local space.|
|Rotation Heading||Rotate the object about the y-axis.|
|Rotation Pitch||Rotate the object about the x-axis.|
|Rotation Bank||Rotate the object about the z-axis.|
|Scale X||Scale along the x-axis.|
|Scale Y||Scale along the y-axis.|
|Scale Z||Scale along the z-axis.|
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
|Alpha||Changes the alpha of the field.|
|Brightness||Changes the brightness of the field.|
|Visible||Control whether the node is visible or not to the scene.|
|Sort Bias||Biases the alpha sort in order to make it render in front or behind other transparent objects.|
|Velocity Alpha Scale||The amount the velocity of the field is scaled when it is used to modulate alpha.|
|Blend Mode||How the render UV Texture blends with the objects original material colours. See Blend Modes for details.|
|Velocity To Alpha||Toggle whether the velocity amount is used to modulate the alpha value, so areas of faster movement are more visible.|
|Name||Description||Typical Node Input|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
The outputs section for this node is currently being worked on.