Method
Use a particle a particle system to affect the bones of a 3D Object or Shatter Primitive 3D nodes.
Attributes
Name |
Description |
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Physics Velocity Dampening |
Dampen the changes in velocity for smoother movement. |
Fixed Update Rate Enabled |
Force the deformer to update at a fixed rate. |
Fixed Update Framerate |
Choose what framerate the deformer is updated at. |
Terminal Velocity |
The maximum speed the deformer can move at before the mesh is distorted. |
Motion Smoothing |
How much motion smoothing is done to the deformer. |
Deformer
Name |
Description |
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Deformer Amount |
How much the particles affect the deformer. |
Deformer Velocity Amount |
How much the particle velocities affect the deformer. |
Rotation Velocity Amount |
How much the particles are rotated along with their velocities. |
Rotation Randomness |
How much randomness can be found in their rotation. |
Sub-Bone Separation Start |
Distance at which the sub-bone separation begns. |
Sub Bone Separation Randomness |
Randomness in the sub-bone separation. |
Source Mode |
Select which part of the source mesh to deform based on.
- Mesh Bones, Deform the mesh based on the imported skeletal structure.
- Mesh Chunks, Deform the mesh based on any individual closed meshes inside the object (chunks).
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Inputs
Name |
Description |
Typical Node Input |
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Mapping |
How the Generated Weightmap is Mapped to the Deformer. |
Mapping |
Weight Image |
Add a weightmap to control the strength of the deformer depending on the weightmaps vertex data. |
Generate Weightmap Deformer |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
There are no outputs from this node.